#include <SceneManager.h>
SceneManager.h 파일의 7 번째 라인에서 정의되었습니다.
◆ SceneManager()
| Gear::SceneManager::SceneManager |
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| ) |
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private |
◆ ~SceneManager()
| Gear::SceneManager::~SceneManager |
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| ) |
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private |
◆ AddScene()
| void Gear::SceneManager::AddScene |
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const std::string & |
name, |
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Scene * |
scene |
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) |
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◆ changeScene()
| void Gear::SceneManager::changeScene |
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const std::string & |
name | ) |
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◆ Destory()
| static void Gear::SceneManager::Destory |
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| ) |
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inlinestatic |
◆ EraseScene()
| void Gear::SceneManager::EraseScene |
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const std::string & |
sceneName | ) |
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◆ Get()
◆ GetCurScene()
| static Scene* Gear::SceneManager::GetCurScene |
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| ) |
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inlinestatic |
◆ ScenePop()
| void Gear::SceneManager::ScenePop |
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| ) |
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◆ ScenePush()
| void Gear::SceneManager::ScenePush |
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const std::string & |
name | ) |
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◆ m_SceneStack
| std::stack<Scene*> Gear::SceneManager::m_SceneStack |
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private |
◆ m_SceneStoradge
| std::unordered_map<std::string, Scene*> Gear::SceneManager::m_SceneStoradge |
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private |
◆ s_CurScene
| Scene * Gear::SceneManager::s_CurScene = nullptr |
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staticprivate |
◆ s_Instance
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