#include <OrthographicCamera.h>
OrthographicCamera.h 파일의 7 번째 라인에서 정의되었습니다.
◆ OrthographicCamera()
| Gear::OrthographicCamera::OrthographicCamera |
( |
float |
left, |
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float |
right, |
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float |
bottom, |
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float |
top |
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) |
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◆ GetPosition()
| const glm::vec3& Gear::OrthographicCamera::GetPosition |
( |
| ) |
const |
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inline |
◆ GetProjectionMatrix()
| const glm::mat4& Gear::OrthographicCamera::GetProjectionMatrix |
( |
| ) |
const |
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inline |
◆ GetRotation()
| float Gear::OrthographicCamera::GetRotation |
( |
| ) |
const |
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inline |
◆ GetViewMatrix()
| const glm::mat4& Gear::OrthographicCamera::GetViewMatrix |
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| ) |
const |
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inline |
◆ GetViewProjectionMatrix()
| const glm::mat4& Gear::OrthographicCamera::GetViewProjectionMatrix |
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| ) |
const |
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inline |
◆ RecalcultateViewMatrix()
| void Gear::OrthographicCamera::RecalcultateViewMatrix |
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| ) |
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private |
◆ SetPosition()
| void Gear::OrthographicCamera::SetPosition |
( |
const glm::vec3 & |
position | ) |
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inline |
◆ SetProjection()
| void Gear::OrthographicCamera::SetProjection |
( |
float |
left, |
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float |
right, |
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float |
bottom, |
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float |
top |
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) |
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◆ SetRotation()
| void Gear::OrthographicCamera::SetRotation |
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float |
rotation | ) |
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inline |
◆ m_Position
| glm::vec3 Gear::OrthographicCamera::m_Position = { 0.0f, 0.0f, 0.0f } |
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private |
◆ m_ProjectionMatrix
| glm::mat4 Gear::OrthographicCamera::m_ProjectionMatrix |
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private |
◆ m_Rotation
| float Gear::OrthographicCamera::m_Rotation = 0.0f |
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private |
◆ m_ViewMatrix
| glm::mat4 Gear::OrthographicCamera::m_ViewMatrix |
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private |
◆ m_ViewProjectionMatrix
| glm::mat4 Gear::OrthographicCamera::m_ViewProjectionMatrix |
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private |
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