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GearEngine
0.0.1
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다음에 대한 모든 멤버의 목록입니다 : Gear::OpenGLShader (모든 상속된 멤버들도 포함합니다.)
| Bind() const | Gear::OpenGLShader | virtual |
| Compile(const std::unordered_map< GLenum, std::string > &shaderSources) | Gear::OpenGLShader | private |
| Create(const std::string &filepath) | Gear::Shader | static |
| Create(const std::string &name, const std::string &vertexSrc, const std::string &fragmentSrc) | Gear::Shader | static |
| GetName() const | Gear::OpenGLShader | inlinevirtual |
| m_Name | Gear::OpenGLShader | private |
| m_RendererID | Gear::OpenGLShader | private |
| OpenGLShader(const std::string &filepath) | Gear::OpenGLShader | |
| OpenGLShader(const std::string &name, const std::string &vertexSrc, const std::string &fragmentSrc) | Gear::OpenGLShader | |
| PreProcess(const std::string &source) | Gear::OpenGLShader | private |
| ReadFile(const std::string &filepath) | Gear::OpenGLShader | private |
| SetFloat(const std::string &name, float value) override | Gear::OpenGLShader | virtual |
| SetFloat3(const std::string &name, const glm::vec3 &value) override | Gear::OpenGLShader | virtual |
| SetFloat4(const std::string &name, const glm::vec4 &value) override | Gear::OpenGLShader | virtual |
| SetInt(const std::string &name, int value) override | Gear::OpenGLShader | virtual |
| SetMat4(const std::string &name, const glm::mat4 &value) override | Gear::OpenGLShader | virtual |
| Unbind() const | Gear::OpenGLShader | virtual |
| UploadUniformFloat(const std::string &name, float value) | Gear::OpenGLShader | |
| UploadUniformFloat2(const std::string &name, const glm::vec2 &value) | Gear::OpenGLShader | |
| UploadUniformFloat3(const std::string &name, const glm::vec3 &value) | Gear::OpenGLShader | |
| UploadUniformFloat4(const std::string &name, const glm::vec4 &value) | Gear::OpenGLShader | |
| UploadUniformInt(const std::string &name, int value) | Gear::OpenGLShader | |
| UploadUniformMat3(const std::string &name, const glm::mat3 &matrix) | Gear::OpenGLShader | |
| UploadUniformMat4(const std::string &name, const glm::mat4 &matrix) | Gear::OpenGLShader | |
| ~OpenGLShader() | Gear::OpenGLShader | virtual |
| ~Shader()=default | Gear::Shader | virtual |