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GearEngine
0.0.1
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다음에 대한 모든 멤버의 목록입니다 : Gear::Renderer2D (모든 상속된 멤버들도 포함합니다.)
| BeginScene(const OrthographicCamera &camera) | Gear::Renderer2D | static |
| DrawQuad(const glm::vec2 &position, const glm::vec2 &size, const glm::vec4 &color) | Gear::Renderer2D | static |
| DrawQuad(const glm::vec3 &position, const glm::vec2 &size, const glm::vec4 &color) | Gear::Renderer2D | static |
| DrawQuad(const glm::vec2 &position, const glm::vec2 &size, const Ref< Texture > &texture, float tilingFactor=1.0f, const glm::vec4 &tintColor=glm::vec4(1.0f)) | Gear::Renderer2D | static |
| DrawQuad(const glm::vec3 &position, const glm::vec2 &size, const Ref< Texture > &texture, float tilingFactor=1.0f, const glm::vec4 &tintColor=glm::vec4(1.0f)) | Gear::Renderer2D | static |
| DrawRotatedQuad(const glm::vec2 &position, const glm::vec2 &size, float rotation, const glm::vec4 &color) | Gear::Renderer2D | static |
| DrawRotatedQuad(const glm::vec3 &position, const glm::vec2 &size, float rotation, const glm::vec4 &color) | Gear::Renderer2D | static |
| DrawRotatedQuad(const glm::vec2 &position, const glm::vec2 &size, float rotation, const Ref< Texture > &texture, float tilingFactor=1.0f, const glm::vec4 &tintColor=glm::vec4(1.0f)) | Gear::Renderer2D | static |
| DrawRotatedQuad(const glm::vec3 &position, const glm::vec2 &size, float rotation, const Ref< Texture > &texture, float tilingFactor=1.0f, const glm::vec4 &tintColor=glm::vec4(1.0f)) | Gear::Renderer2D | static |
| EndScene() | Gear::Renderer2D | static |
| Init() | Gear::Renderer2D | static |
| Shutdown() | Gear::Renderer2D | static |