GearEngine  0.0.1
Gear::Renderer2D 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : Gear::Renderer2D (모든 상속된 멤버들도 포함합니다.)

BeginScene(const OrthographicCamera &camera)Gear::Renderer2Dstatic
DrawQuad(const glm::vec2 &position, const glm::vec2 &size, const glm::vec4 &color)Gear::Renderer2Dstatic
DrawQuad(const glm::vec3 &position, const glm::vec2 &size, const glm::vec4 &color)Gear::Renderer2Dstatic
DrawQuad(const glm::vec2 &position, const glm::vec2 &size, const Ref< Texture > &texture, float tilingFactor=1.0f, const glm::vec4 &tintColor=glm::vec4(1.0f))Gear::Renderer2Dstatic
DrawQuad(const glm::vec3 &position, const glm::vec2 &size, const Ref< Texture > &texture, float tilingFactor=1.0f, const glm::vec4 &tintColor=glm::vec4(1.0f))Gear::Renderer2Dstatic
DrawRotatedQuad(const glm::vec2 &position, const glm::vec2 &size, float rotation, const glm::vec4 &color)Gear::Renderer2Dstatic
DrawRotatedQuad(const glm::vec3 &position, const glm::vec2 &size, float rotation, const glm::vec4 &color)Gear::Renderer2Dstatic
DrawRotatedQuad(const glm::vec2 &position, const glm::vec2 &size, float rotation, const Ref< Texture > &texture, float tilingFactor=1.0f, const glm::vec4 &tintColor=glm::vec4(1.0f))Gear::Renderer2Dstatic
DrawRotatedQuad(const glm::vec3 &position, const glm::vec2 &size, float rotation, const Ref< Texture > &texture, float tilingFactor=1.0f, const glm::vec4 &tintColor=glm::vec4(1.0f))Gear::Renderer2Dstatic
EndScene()Gear::Renderer2Dstatic
Init()Gear::Renderer2Dstatic
Shutdown()Gear::Renderer2Dstatic