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GearEngine
0.0.1
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다음에 대한 모든 멤버의 목록입니다 : Gear::Shader (모든 상속된 멤버들도 포함합니다.)
| Bind() const =0 | Gear::Shader | pure virtual |
| Create(const std::string &filepath) | Gear::Shader | static |
| Create(const std::string &name, const std::string &vertexSrc, const std::string &fragmentSrc) | Gear::Shader | static |
| GetName() const =0 | Gear::Shader | pure virtual |
| SetFloat(const std::string &name, float value)=0 | Gear::Shader | pure virtual |
| SetFloat3(const std::string &name, const glm::vec3 &value)=0 | Gear::Shader | pure virtual |
| SetFloat4(const std::string &name, const glm::vec4 &value)=0 | Gear::Shader | pure virtual |
| SetInt(const std::string &name, int value)=0 | Gear::Shader | pure virtual |
| SetMat4(const std::string &name, const glm::mat4 &value)=0 | Gear::Shader | pure virtual |
| Unbind() const =0 | Gear::Shader | pure virtual |
| ~Shader()=default | Gear::Shader | virtual |